Environment Concept Artist
Project: Junk Rats
Responsible for creating environment concepts that establish mood, scale, and visual direction. This role focuses on producing clear, readable concept art that supports level design, world building.
Driven by collaboration and craft.
Not-So Classic Games is looking for skilled collaborators to help build and ship our projects. If you think you’re a strong fit, we’d like to hear from you.
At this time, we can only work with contractors who reside in the United States due to tax, payment, and legal considerations.
Responsible for creating environment concepts that establish mood, scale, and visual direction. This role focuses on producing clear, readable concept art that supports level design, world building.
Responsible for creating and assembling game-ready environments that support gameplay, mood, and visual consistency. This role focuses on modular assets, set dressing, and world layouts optimized for in-engine use.
Responsible for creating character animations that support gameplay, movement, and performance. This role focuses on readability, timing, and animation quality that aligns with the studio’s visual direction.
Responsible for creating first-person animations for weapons, hands, and character interactions. This role focuses on responsiveness, clarity, and animation timing that directly impacts player feel.
Responsible for creating game-ready character models that align with the studio’s visual direction and performance requirements. This role focuses on clean topology, strong silhouettes, and assets.
Responsible for creating and maintaining character rigs used for animation and in-engine implementation. This role focuses on skeleton setup, skin weighting, deformation quality, and ensuring rigs perform reliably.
Responsible for testing gameplay systems, features, and content to identify bugs, usability issues, and edge cases. This role focuses on clear reproduction steps and actionable feedback to improve stability.
Responsible for shaping story structure, world lore, and narrative flow across the project. This role focuses on narrative design that integrates naturally with gameplay systems and player progression.
Responsible for writing in-game dialogue, scripted sequences, and narrative content based on established story direction. This role focuses on clear, implementable writing suitable for in-engine scripting.