Not-So Classic Games.
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Driven by collaboration and craft.

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Open Roles

Not-So Classic Games is looking for skilled collaborators to help build and ship our projects. If you think you’re a strong fit, we’d like to hear from you.
At this time, we can only work with contractors who reside in the United States due to tax, payment, and legal considerations.

Art & Animation

Environment Concept Artist

Project: Junk Rats

Responsible for creating environment concepts that establish mood, scale, and visual direction. This role focuses on producing clear, readable concept art that supports level design, world building.

Environment Artist

Project: Junk Rats

Responsible for creating and assembling game-ready environments that support gameplay, mood, and visual consistency. This role focuses on modular assets, set dressing, and world layouts optimized for in-engine use.

Character Animator

Project: Junk Rats

Responsible for creating character animations that support gameplay, movement, and performance. This role focuses on readability, timing, and animation quality that aligns with the studio’s visual direction.

First-Person Animator

Project: Junk Rats

Responsible for creating first-person animations for weapons, hands, and character interactions. This role focuses on responsiveness, clarity, and animation timing that directly impacts player feel.

3D Character Artist

Project: Junk Rats

Responsible for creating game-ready character models that align with the studio’s visual direction and performance requirements. This role focuses on clean topology, strong silhouettes, and assets.

Technical Animator / Rigger

Project: Junk Rats

Responsible for creating and maintaining character rigs used for animation and in-engine implementation. This role focuses on skeleton setup, skin weighting, deformation quality, and ensuring rigs perform reliably.

Quality

Quality Assurance

Project: Junk Rats

Responsible for testing gameplay systems, features, and content to identify bugs, usability issues, and edge cases. This role focuses on clear reproduction steps and actionable feedback to improve stability.

Narrative

Narrative Designer

Project: Junk Rats

Responsible for shaping story structure, world lore, and narrative flow across the project. This role focuses on narrative design that integrates naturally with gameplay systems and player progression.

Writer / Narrative Scripter

Project: Junk Rats

Responsible for writing in-game dialogue, scripted sequences, and narrative content based on established story direction. This role focuses on clear, implementable writing suitable for in-engine scripting.

Special Thanks

FirstGearGamesThanks to Fish-Networking, our games can thrive online, it’s the foundation that keeps players connected.
Our Players Without your support and feedback, none of this would be possible.
Friends & Family For patience, encouragement, and putting up with long dev cycles.
Community Contributors From testers to fan artists, you make the studio stronger.